Data Structures in C++

Binary Tree

Trees A tree consists of Nodes that points to multiple nodes (In this case, binary tree has been consider where each node can point to at max 2 nodes). The Node that points to other Node is called it’s parent and the Node that is being pointed is called it’s child Node. A parent can have multiple child nodes but a child Node can’t have multiple parent Nodes. A child can also be a parent Node to other child Nodes.

Doubly Linked List

A doubly linked list is a type of linked list where each node contains data and references to two other nodes: One pointer to the previous node in the list. Another pointer to the next node in the list. This allows you to traverse the list in either direction, which is different from a singly linked list that only allows traversal in one direction. #include <iostream> using namespace std; // Creating the Node Class class Node { public: int value; Node *next; Node *prev; Node(int value) { this->value = value; next = nullptr; prev = nullptr; } }; // Creating Double Linked List Class class DoublyLinkedList { private: Node *head; Node *tail; int length; public: // Constructor for the Doubly Linked List DoublyLinkedList(int value) { Node *newNode = new Node(value); head = newNode; tail = newNode; length = 1; } // Destructor for the Doubly Linked List ~DoublyLinkedList() { Node* temp = head; while (head) { head = head->next; delete temp; temp = head; } } // printList will print the Linked List void printList() { Node *temp = head; while (temp !

Graphs

In DSA (Data Structures and Algorithms), a graph is a collection of nodes (also called vertices) connected by edges. Nodes represent data. Edges represent the relationships between that data. #include <iostream> #include <unordered_map> // Similar to hash table, there are two rows where key-value pair structures are stored. #include <unordered_set> // It's like a array. Here, if same data is pushed into the array, only one instance is created. (Close enough to Hash Table concept) using namespace std; class Graph{ private: unordered_map<string, unordered_set<string> > adjList; // unordered_map< data_type, data_type > map_name; // Here, in this case, key is s string and the value is a unordered_set with string values and this whole map is named adjList public: void printGraph(){ for (auto [vertex, edges] : adjList){ // As per the plan, the structuring is arranged.

Hash Tables

Hash tables are the tables where each piece of data is stored in a given index which is generated when the data is passed through some hash function. For example: If {”dataset_1”:1000} would value of 4 (from the hash function), it would be stored in the index of 4. {”dataset_2”:2000} might be 8, so it would be stored in the index of 8. It may happen in cases that data can get same index with hash function, in which case a condition on collision occurs.

Queue

Queue works as FIFO (First In First Out). The value that is added first will be the one that can be access first. Here, Linked List would be used in reverse order. A linked list will have prepend function operation complexity to be O(1) and deleteFirst also to be O(1). #include <iostream> using namespace std; // Node Class will create a Node class Node{ public: int value; Node* next; Node(int value){ this->value = value; next = nullptr; } }; // Queue Class will develop the Queue class Queue{ private: Node* first; Node* last; int length; public: // Constructor for the Queue Class Queue(int value){ Node* newNode = new Node(value); first = newNode; last = newNode; length = 1; } // printQueue will print the values in the Queue void printQueue(){ Node* temp = first; while(temp){ cout << temp->value << endl; temp = temp->next; } } // getFirst will print the value of the first element in the Queue void getFirst(){ cout << "First: " << first->value << endl; } // getLast will print the value of the last element in the Queue void getLast(){ cout << "Last: " << last->value << endl; } // getLength will print the length of the Queue void getLength(){ cout << "Length: " << length << endl; } // enqueue will add a element to the Queue void enqueue(int value){ Node* newNode = new Node(value); if (length == 0){ first = newNode; last = newNode; } else{ last->next = newNode; last = newNode; } length++; } // dequeue will remove a element from the Queue int dequeue(){ if (length == 0) return INT_MIN; Node* temp = first; int dequeuedValue = first->value; if (length == 1){ first = nullptr; last = nullptr; } else{ first = first->next; } delete temp; length--; return dequeuedValue; } }; // info function will return information about the given Queue void info(Queue* myQueue){ cout << "----------------" << endl << "Printing the Queue" << endl; myQueue->printQueue(); myQueue->getFirst(); myQueue->getLast(); myQueue->getLength(); cout << "----------------" << endl; } int main(){ Queue* myQueue = new Queue(4); info(myQueue); myQueue->enqueue(2); myQueue->enqueue(8); myQueue->enqueue(4); myQueue->enqueue(5); info(myQueue); }

Singly Linked List

Linked Lists and Vectors are different concepts. A Vector has index assigned to it’s elements whereas there are no index in Linked Lists. A Vector has it’s elements stored in memory address consecutively whereas Linked List have it’s elements stored in memory address that are not in any order (arbitrarily assigned). Each element points to the next elements memory address and the last elements points to null value (that means no where).

Stack

The stack will be a vertical Linked List that will have it’s tail at the bottom (the actual tail pointer will not be present) and head at the Top (top pointer will be present instead of head pointer). Prepend like function called push will add a node at the top of the stack and pop function will return the value of the popped node and will delete the node when it will be called.

Singly Linked List

Linked Lists and Vectors are different concepts. A Vector has index assigned to it’s elements whereas there are no index in Linked Lists. A Vector has it’s elements stored in memory address consecutively whereas Linked List have it’s elements stored in memory address that are not in any order (arbitrarily assigned). Each element points to the next elements memory address and the last elements points to null value (that means no where). There is a head and a tail which are variables that points to the first and last node respectively.

#include <iostream>

using namespace std;

/*
Notes:
-> is used to access the public members of a class, structure, 
or members of union with the help of a pointer variable.
*/

// Program for creating a Linked List in C++

// This class will create a Node
class Node{
    public:
        int value;
        Node* next;

        Node(int value){
            this->value = value;
            next = nullptr;
        }
};

// This will be the class that will create a Linked List
class LinkedList{
    private:
        Node* head;          // Create a pointer called head which will point to the start of the Linked List
        Node* tail;          // Create a pointer called tail which will point to the end of the Linked List
        int length;          // Variable which will hold the length of the Linked List

    public:
        LinkedList(int value){
            Node* newNode = new Node(value);     // newNode will be the pointer that will create a new node
            head = newNode;                      // head will be a pointer pointing to the new node
            tail = newNode;                      // tail will be a pointer pointing to the new node
            length = 1;                          // length of this new node will be equal to 1
        }

        // LinkedList* myLinkedList = new LinkedList(4);

        // Constructer development ends here 

        void PrintList(){
            Node* temp = head;                  // temp pointer will hold the value of the head pointer. This is where the start of the Linked List exists.
            while (temp != nullptr){            // While temp is not equal to the null pointer which means it is not the end of the list, do the following.
                cout << temp->value << endl;    // Here, the temp will contain the value of the current Node
                // Here, temp is accessing the value from Node class
                temp = temp->next;              // Here, the temp pointer gets the address of the next node from the next pointer. This is how the next node will be used.
                // Here, temp is accessing the value next variable from the Node class
            }

            // This while loop will be executed untill the last node is reached, in which case, the temp pointer will be a null pointer (as per the defination of the Linked List)
        }

        // Here, references are given to the Node*, in which the value is been calledc
        void getHead(){
            cout << "Head: " << head->value << endl;     // Get the value of the Node to which the head is pointing 
        }

        void getTail(){
            cout << "Tail: " << tail->value << endl;     // Get the value of the Node to which the tail is pointing 
        }

        void getLength(){
            cout << "Length: " << length << endl;        // Get the length of the Linked List
        }

        // This is the destructor that will delete all the values stored in the memory by the Node class
        ~LinkedList(){
            Node* temp = head;
            while (temp){
                head = temp->head;
                delete temp;
                temp = head;
            }            
        }

        // Append function will append a value at the end of the Linked List
        void append(int value){
            Node* myNode = new Node(value);
            if (length == 0){
                head = newNode;
                tail = newNode;
            }
            else{
                tail->next = newNode;
                tail = newNode;
            }
            length++;
        }

        // Prepend function will add a Node at the start of the Linked List
        void prepend(int value){
            Node* myNode = new Node(value);
            if (length == 0){
                head = newNode;
                tail = newNode;
            }
            else{
                newNode->next = head;
                head = newNode;
            }
            length++;
        }

        // Delete function will delete a Node from the Linked List
        void deleteFirst(){
            // Incase the Linked List is empty
            if (length == 0) return;
            Node* temp = head;
            // Incase there is only one Node in the Linked List
            if (length == 1){
                head = nullptr;
                tail = nullptr;
            }
            // Incase there are multiple Nodes in the Linked List
            else{
                head = head->next;
            }
            delete temp;
            length --;
        }

        // deleteLast function will delete the last Node of the Linked List
        void deleteLast(){
            if (length == 0) return;

            // Defining temp and pre pointers 
            Node* temp = head;

            // If the length of the Linked List become 1, point the head and tail pointer to null pointer
            if (length == 0){
                head = nullptr;
                tail = nullptr;
            }

            else{
                Node* pre = head;

                // While loop will continue till temp reaches the last node. When it will, temp will point to the address of the last Node and pre will point to the second last Node
                while (temp->next != nullptr){
                    pre = temp;
                    temp = temp->next;
                }

                // Pointing the tail to the second last Node
                tail = pre;
                tail->next = nullptr;
            }

            // Deleting the Node (initially, it was the last Node) to which the temp pointer was pointing
            delete temp;
            length --;
        }   

        // Get function will return the value of the Node with it's Index
        Node* get(int index){
            // If the given index is less than 0 or greater than the length of the Node, return a null pointer
            if (index < 0 || index >= length){
                return nullptr;
            }

            // If the index is valid, navigate to that node and return it's value
            Node* temp = head;
            for (int i = 0; i < index; i++){
                temp = temp->next;
            }
            return temp;
        }

        // Set function will edit the value of the Node of given index. It will be the bool and will return true if the value is modified and false if not set
        bool set(int index, int value){
            Node* temp = get(index)
            if (temp){
                temp->value = value;
                return true;
            }
            return false;
        }

        // Insert function will insert a Node into the Linked List
        bool insert(int index, int value){
            if (index < 0 || index >= length) return false;
            if (index == 0){
                prepend(value);
                return true;
            }
            if (index == length){
                append(value);
                return true;
            }
            Node* newNode = new Node(value);
            Node* temp = get(index - 1);
            newNode->next = temp->next;
            temp->next = newNode;
            length++;
            return true;
        } 

        // deleteNode function will delete the node of given index
        void deleteNode(int index){
            if (index < 0 || index >= length) return;
            if (index == 0) return deleteFirst;
            if (index == length - 1) return deleteLast;

            Node* prev = get(index - 1);

            // get is not being used for the temp pointer as it has an Operation Complexity of O(n)
            Node* temp = prev->next;

            prev->next = temp->next;
            delete temp;
            length--;
        }

        // reverse function will reverse the orientation of the linked list

        void reverse(){
            Node* temp = head;
            head = tail;
            tail = temp;
            Node* after = temp->next;
            Node* before = nullptr;
            for (i = 0; i < length; i++){
                after = temp->next;
                temp->next = before;
                before = temp;
                temp = after;
            }
        }

};

int main(){

    LinkedList* myLinkedList = new LinkedList(4);  // Point the pointer to the LinkedList class which will create a node with the value passed in the ()

    myLinkedList->append(2)

    myLinkedList->getHead();                       // Call the getHead() function from the myLinkedList class
    myLinkedList->getTail();                       // Call the getTail() function from the myLinkedList class
    myLinkedList->getLength();                     // Call the getLength() function from the myLinkedList class

    myLinkedList->append(2)
    myLinkedList->PrintList();                     // Call the PrintList() function from the myLinkedList class

}